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Ripping textures and bones from Disney Dreamlight Valley
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Yeah, hi, I was one of those who ripped from DLV around first release time (for a different site): It used to be possible. Sometime around when Jafar was added, the game's files were encrypted by the dev-team, likely to avoid ripping/data-mining. If you want to rip anything recent or even from after that point, you'll need to decrypt them...somehow. The Unreal equivalent term here is known as an "AES Key"; if you can find something similar for Unity, and for specifically how DLV has been encrypted to boot, you could try that.

The UnityPy team on Discord has had more experience decrypting games than I have; you might ask there. There's a link to their discord channel on their Github here, I can't link it directly.

Side note, if you manage to find a copy of the game from before Jafar was added, I'd suggest going Model > Export Selected Objects (split) instead of merging armatures with meshes. In my experience, that got rigged models 100% of the time pre-encryption.
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RE: Ripping textures and bones from Disney Dreamlight Valley - by saratogaroad - 06-28-2025, 09:58 PM

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