06-25-2025, 11:16 AM
Hi, does anyone have any good tips for when the models have overlapping and tiled UV's? No baking method I can find works with this properly. The model I'm working on basically is one mesh with 25 assigned materials each referencing tiny 16 x 16 texture bits, and all with hugely out of bounds UV's. I cannot find a way to get this game ready, aside from separating by material and having 25 individual pieces for one small model which seems very silly.