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[RELEASE] GLideN64 Scene Ripper
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Hi, does anyone have any good tips for when the models have overlapping and tiled UV's? No baking method I can find works with this properly. The model I'm working on basically is one mesh with 25 assigned materials each referencing tiny 16 x 16 texture bits, and all with hugely out of bounds UV's. I cannot find a way to get this game ready, aside from separating by material and having 25 individual pieces for one small model which seems very silly.
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[RELEASE] GLideN64 Scene Ripper - by Luctaris - 01-29-2023, 02:02 AM
RE: [RELEASE] GLideN64 Scene Ripper - by scurest - 01-30-2023, 12:43 PM
RE: [RELEASE] GLideN64 Scene Ripper - by scurest - 02-23-2023, 01:59 PM
RE: [RELEASE] GLideN64 Scene Ripper - by apollyon - 02-23-2023, 02:14 PM
RE: [RELEASE] GLideN64 Scene Ripper - by Yavga - 03-10-2023, 12:16 PM
RE: [RELEASE] GLideN64 Scene Ripper - by Grounder - 04-17-2023, 06:24 PM
RE: [RELEASE] GLideN64 Scene Ripper - by Luctaris - 05-11-2023, 11:24 PM
RE: [RELEASE] GLideN64 Scene Ripper - by scurest - 05-12-2023, 02:28 PM
RE: [RELEASE] GLideN64 Scene Ripper - by vod1003 - 06-23-2023, 01:26 AM
RE: [RELEASE] GLideN64 Scene Ripper - by Luctaris - 06-23-2023, 07:08 PM
RE: [RELEASE] GLideN64 Scene Ripper - by scurest - 09-22-2024, 03:13 PM
RE: [RELEASE] GLideN64 Scene Ripper - by scurest - 01-29-2024, 05:05 PM
RE: [RELEASE] GLideN64 Scene Ripper - by scurest - 04-24-2024, 03:20 AM
RE: [RELEASE] GLideN64 Scene Ripper - by gamerpcx - 05-09-2024, 12:04 AM
RE: [RELEASE] GLideN64 Scene Ripper - by Luctaris - 07-20-2024, 09:39 AM
RE: [RELEASE] GLideN64 Scene Ripper - by limucucu - 01-15-2025, 11:47 AM
RE: [RELEASE] GLideN64 Scene Ripper - by GrizzlyOne95 - 06-25-2025, 11:16 AM

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