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How do you 'fix texture paths' in DAE files?
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You only need the base color texture applied to meet the site requirements. As long as all the other textures are in the folder for people to use, it's okay if just the base color is connected. You can use Blender or 3ds Max to apply the other textures if you want. But unless Blender has updated its dae exporter, last time I checked it unfortunately only exports the base color texture anyway. For channel-packed textures you can use Texture Remix or an image editor to split it. I think if I remember it's fine to leave it as is if you're really unsure, but it will help staff keep the queue moving and not have to do a billion of those.
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RE: How do you 'fix texture paths' in DAE files? - by Boxy - 06-13-2025, 05:28 PM

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