06-13-2025, 01:11 PM
(06-13-2025, 10:54 AM)Boxy Wrote: You can open the dae in Notepad++ to fix the paths. Near the beginning of the file there's a section named library images. Change ../../../../Downloads/Ripping%20Tools/noesisv4474/PickupBrain to Pickup_Brain_c.png and it should load correctly. Keep in mind, Noesis if I remember correctly displays dae and obj with their UVs upside-down. You should test it in Blender or another 3D software to make sure it's working. It looks like the UVs are flipped on your dae. When exporting from Noesis to dae you can enable "Flip UV's" in the export options. Also in Tools > Data Viewer there are a couple of options to make Noesis's viewport show the UVs flipped, but it can be a little confusing so it's probably best to just check it in Blender.
You can also include the umodel export like psk or gltf in your submission if you're worried, that way staff can refer to that as a fallback in case there was anything wrong with the dae.
Okay, so I've changed the first bit to Pickup_Brain_c.png, which covers the surface, but what about the other textures? The normal map and Pickup_Brain_s.png (I figure because of the s, that one's a specular map, but considering some of the other models have weird looking _s maps, I wonder if they might be holding multiple maps in the different color channels). How would I connect those?