Users browsing this thread: 1 Guest(s)
How do you 'fix texture paths' in DAE files?
#1
So, good news, I managed to rip a bunch of models and textures from Destroy All Humans! 2 using umodel. Bad news, I can't figure out how to set them up according to TMR guidelines.

The models and the textures were not ripped as one thing, they were in different parts of the PAK files and exported separately. When I pull the models up in Noesis to convert them, the don't have any of the textures linked. Ordinarily I really wouldn't care, because the converted PNG textures go into the ZIP file with the models, and I would just leave it up to whoever downloads the model to link the textures themselves, but the checklist says that DAE need to have a path set up to the textures... I have absolutely no idea how to do this. Can someone help me figure it out?

I've attached a zip with one of the smaller, simpler models to show what I'm basically working with. Can anyone tell me what's going on, and what I can do with it to make it acceptable to TMR?


Attached Files
.zip   brain-pickup.zip (Size: 749.77 KB / Downloads: 9)
Reply
Thanked by:


Messages In This Thread
How do you 'fix texture paths' in DAE files? - by Xemniti - 06-13-2025, 12:34 AM

Forum Jump: