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Ripping Backyard Football (GameCube) Models (.LFG Files)
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When you paste values into the spreadsheet, there should be a pop-up with Text Import written at the top. That's where those options are. If it's not giving you those options for some reason, you can also select a cell (or a group of cells) and go to Data > Text to Columns at the top, to split the numbers into multiple columns. The second set of columns with the +1 thing is just there to add 1 to all those raw numbers, since obj starts with a value of 1, not 0, for the face data. If you click on any one of those cells, you can see the formula. You can do the same thing anywhere you want, if you want to change anything. This was just intended to be a relatively easy setup you can see and do for yourself to learn, but if it's too much trouble you could always keep searching for other methods, tools, etc if it doesn't seem to be worth it.

For textures, ¯\_(ツ)_/¯ ... there are tons of Blender tutorials and videos out there. I only slapped some textures on there to see if the UVs were working. I have no idea which of those textures in your dump go to this character. The best way to learn to apply textures is to try doing it yourself. Ideally you would want to try to export textures from the raw files for this character instead of dumping them while playing, but maybe dumping is your best option for now. If you want to be sure that you have the right textures that belong to this character, try to isolate the character in the game as best as you can without any other characters around. For exporting textures from the raw files, I didn't stumble across anything obvious when poking around in a hex editor, but I didn't look too long either. Maybe it's easy, maybe it's not. Maybe someone else will come along and be able to help more with that. You can do it! Good luck!
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RE: Ripping Backyard Football (GameCube) Models (.LFG Files) - by Boxy - 06-06-2025, 09:50 AM

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