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Ripping Backyard Football (GameCube) Models (.LFG Files)
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(06-05-2025, 12:24 PM)Boxy Wrote: Here you go, here's a .txt with some steps. It's not difficult, just a bunch of copy/pasting and replace all. Eventually you would want to take what you learn here and automate it. But hopefully this helps you understand the obj format a little better. If you want to know what any of those replace functions mean, you can google the individual parts and find answers.

Thanks for the step by step text file, Boxy. This helped me a lot! Kind of... I had to copy all the lines from XYZ, NRM, and UV lines and replace them with v , vt, & vn (despite the fact that I had to copy, cut, and paste on top of the NRMs, because it came after UVs). And I had to replace FT3 & FT4 lines with "", and the same thing with the Indicies (except for the numbers). However, the VTX Weights Count section had to be completely removed, because it's not part of the process to reformat to OBJ when I look at the other version of the Pablo.OBJ file you just did. It was all easy at first, and then I opened OpenOffice Calc, and copy & pasted the numbers from the Indicies. But the problem is the for the next step, I couldn't find the features of "the import options use "Separated by" and check "Tab" in OpenOffice Calc. I already figured out like example that the Indicies numbers like 0,1,2,3 need to be added up to 1, and it's 1,2,3,4 and I had to type f 1/1/1 2/2/2 3/3/3 4/4/4. But doing more again make's me feel like this would be a waste of time, take hours or a whole day to make those f +1 value numbers. So I copy & pasted the +1 Value numbers from the spreadsheet you just did, and removed the blank and thus it was complete. I saved the LFG file as .OBJ, and I opened it in Blender, and success! I actually made it as a OBJ, and it appears! I wanted to do the same thing for the other models (like doing Pablo's Helmet next (like in the screenshot I lend to you), but I have three questions in mind.

1. Where's the "Separated by" feature in OpenOffice Calc after pasting the Indicies numbers?
2. What's the quickest way for me to add +1 on the Indicie numbers and make into f +1 value numbers on the spread sheet?
3. What should I do with the texture files (the ones I dumped from Dolphin) after I completed the OBJ file. I need another step by step text file of how to apply textures on the OBJ file in Blender, like you did before?

Feel free to answer me on the reply below. And this Pablo model I did now will be updated on this thread: https://www.vg-resource.com/thread-43639.html


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RE: Ripping Backyard Football (GameCube) Models (.LFG Files) - by TWINMILL12 - 06-05-2025, 09:56 PM

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