05-08-2025, 06:14 PM
I think it's just that the Unity version is stripped to 0.0.0 which will cause some programs to fail to read it. I tested today with the latest Android assets dumped from my device. It seems to load most files in AssetStudio if you type 2020.3.39f1 in Options > Specify Unity version before loading. Some models still might not load, such as the samurai armor mns_0514_01 screenshot attached, in which case you can try UABEA, AssetRipper, Unity, or some combination of tools.
To look at the samurai armor model I loaded it in UABEA and exported with the extension .asset (not sure if that's necessary, but I seem to remember files without extension not working in Unity) then dragged and dropped the files into Unity editor's Assets folder. You can try to export the model from Unity with plugins, or use AssetBundleBrowser to build and export the package, which should then be able to load in AssetStudio.
Also textures look like they're swizzled and probably won't work with Perfare's AssetStudio, but you can use newer forks or UABEA. Maybe some newer versions out there will load the stripped files without the extra work, I'm not sure.
To look at the samurai armor model I loaded it in UABEA and exported with the extension .asset (not sure if that's necessary, but I seem to remember files without extension not working in Unity) then dragged and dropped the files into Unity editor's Assets folder. You can try to export the model from Unity with plugins, or use AssetBundleBrowser to build and export the package, which should then be able to load in AssetStudio.
Also textures look like they're swizzled and probably won't work with Perfare's AssetStudio, but you can use newer forks or UABEA. Maybe some newer versions out there will load the stripped files without the extra work, I'm not sure.