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The state of Saturn ripping?
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Collected every info in this post while I was browsing:

Yabause (regular version)

Source code, no .exe file here:
https://github.com/Yabause/yabause/

Latest version is v.0.9.14 from Nov. 2014:
https://sourceforge.net/projects/yabause/files/yabause/

Latest version is v.0.9.15 from Aug. 2016, but the download link ist dead:
http://yabause.org/download/

Working download for v.0.9.15
https://yabause.en.uptodown.com/windows/download

Setup
https://pdsoasis.github.io/emulation6.html

Yabause-RR (speedrunner / sprite rip version)

0.9.9 seems to be build 2363, while 0.9.10 should be build 2541, both can be found here:
https://tasvideos.org/EmulatorResources/Yabause

0.9.10 is also mentioned here and seems to be around since at least July 2015, since this was the last date when the info page was edited:
https://tasvideos.org/EmulatorResources/Yabause/YMV

The one from Zophar which I've downloaded is build 2363, aka the older version:
https://www.zophar.net/saturn/yabuse-rr.html

Tutorial on sprite database was made with build 2541:
https://spritedatabase.net/tutorial/saturn

The master file for Yabause-RR on github is even older than the latest version of the regular Yabause, from 2009:
https://github.com/adelikat/yabause-rr/tree/master

Libretro - Yabause (Core)

Can't see anything about pause and frame advance:
https://docs.libretro.com/library/yabause/#

Others (Kronos / Beetle Saturn Core in Retroarch / Mednafen + Frontend Mednaffe)

Kronos Emulator v.2.7.0
https://segaretro.org/Kronos

Reddit debate - which Saturn emulator is best:
https://www.reddit.com/r/SegaSaturn/comm..._emulator/

Beetle Saturn (Libretro):
https://docs.libretro.com/library/beetle_saturn/

Mednaffe v.0.9.3, a Frontend (GUI) for the emulator Mednafen:
https://github.com/AmatCoder/mednaffe
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If Yabause RR v.0.9.10 / build 2541 don't work for you, maybe try another emulator like Kronos or Mednafen (tried Mednafen for Princess Minerva on TurboGrafX, my experience was positive so far).
Or try the GLIntercept method for Yabause-RR from the sprite database tutorial (it's right below the regular tutorial).
Years ago GLIntercept worked fine for me in terms of background ripping when I was doing stuff from PSP, for sprites not so much but I guess that depends on game and system you're ripping from (others were able to rip sprites with it, but for other games than mine).
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Messages In This Thread
The state of Saturn ripping? - by Plamz Doom - 04-26-2025, 02:49 PM
RE: The state of Saturn ripping? - by Plamz Doom - 04-28-2025, 02:17 PM
RE: The state of Saturn ripping? - by Plamz Doom - 04-28-2025, 04:04 PM
RE: The state of Saturn ripping? - by Barack Obama - 04-28-2025, 05:38 PM

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