04-28-2025, 05:38 PM
(This post was last modified: 04-28-2025, 05:41 PM by Barack Obama.)
Collected every info in this post while I was browsing:
Yabause (regular version)
Source code, no .exe file here:
https://github.com/Yabause/yabause/
Latest version is v.0.9.14 from Nov. 2014:
https://sourceforge.net/projects/yabause/files/yabause/
Latest version is v.0.9.15 from Aug. 2016, but the download link ist dead:
http://yabause.org/download/
Working download for v.0.9.15
https://yabause.en.uptodown.com/windows/download
Setup
https://pdsoasis.github.io/emulation6.html
Yabause-RR (speedrunner / sprite rip version)
0.9.9 seems to be build 2363, while 0.9.10 should be build 2541, both can be found here:
https://tasvideos.org/EmulatorResources/Yabause
0.9.10 is also mentioned here and seems to be around since at least July 2015, since this was the last date when the info page was edited:
https://tasvideos.org/EmulatorResources/Yabause/YMV
The one from Zophar which I've downloaded is build 2363, aka the older version:
https://www.zophar.net/saturn/yabuse-rr.html
Tutorial on sprite database was made with build 2541:
https://spritedatabase.net/tutorial/saturn
The master file for Yabause-RR on github is even older than the latest version of the regular Yabause, from 2009:
https://github.com/adelikat/yabause-rr/tree/master
Libretro - Yabause (Core)
Can't see anything about pause and frame advance:
https://docs.libretro.com/library/yabause/#
Others (Kronos / Beetle Saturn Core in Retroarch / Mednafen + Frontend Mednaffe)
Kronos Emulator v.2.7.0
https://segaretro.org/Kronos
Reddit debate - which Saturn emulator is best:
https://www.reddit.com/r/SegaSaturn/comm..._emulator/
Beetle Saturn (Libretro):
https://docs.libretro.com/library/beetle_saturn/
Mednaffe v.0.9.3, a Frontend (GUI) for the emulator Mednafen:
https://github.com/AmatCoder/mednaffe
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If Yabause RR v.0.9.10 / build 2541 don't work for you, maybe try another emulator like Kronos or Mednafen (tried Mednafen for Princess Minerva on TurboGrafX, my experience was positive so far).
Or try the GLIntercept method for Yabause-RR from the sprite database tutorial (it's right below the regular tutorial).
Years ago GLIntercept worked fine for me in terms of background ripping when I was doing stuff from PSP, for sprites not so much but I guess that depends on game and system you're ripping from (others were able to rip sprites with it, but for other games than mine).
Yabause (regular version)
Source code, no .exe file here:
https://github.com/Yabause/yabause/
Latest version is v.0.9.14 from Nov. 2014:
https://sourceforge.net/projects/yabause/files/yabause/
Latest version is v.0.9.15 from Aug. 2016, but the download link ist dead:
http://yabause.org/download/
Working download for v.0.9.15
https://yabause.en.uptodown.com/windows/download
Setup
https://pdsoasis.github.io/emulation6.html
Yabause-RR (speedrunner / sprite rip version)
0.9.9 seems to be build 2363, while 0.9.10 should be build 2541, both can be found here:
https://tasvideos.org/EmulatorResources/Yabause
0.9.10 is also mentioned here and seems to be around since at least July 2015, since this was the last date when the info page was edited:
https://tasvideos.org/EmulatorResources/Yabause/YMV
The one from Zophar which I've downloaded is build 2363, aka the older version:
https://www.zophar.net/saturn/yabuse-rr.html
Tutorial on sprite database was made with build 2541:
https://spritedatabase.net/tutorial/saturn
The master file for Yabause-RR on github is even older than the latest version of the regular Yabause, from 2009:
https://github.com/adelikat/yabause-rr/tree/master
Libretro - Yabause (Core)
Can't see anything about pause and frame advance:
https://docs.libretro.com/library/yabause/#
Others (Kronos / Beetle Saturn Core in Retroarch / Mednafen + Frontend Mednaffe)
Kronos Emulator v.2.7.0
https://segaretro.org/Kronos
Reddit debate - which Saturn emulator is best:
https://www.reddit.com/r/SegaSaturn/comm..._emulator/
Beetle Saturn (Libretro):
https://docs.libretro.com/library/beetle_saturn/
Mednaffe v.0.9.3, a Frontend (GUI) for the emulator Mednafen:
https://github.com/AmatCoder/mednaffe
----------
If Yabause RR v.0.9.10 / build 2541 don't work for you, maybe try another emulator like Kronos or Mednafen (tried Mednafen for Princess Minerva on TurboGrafX, my experience was positive so far).
Or try the GLIntercept method for Yabause-RR from the sprite database tutorial (it's right below the regular tutorial).
Years ago GLIntercept worked fine for me in terms of background ripping when I was doing stuff from PSP, for sprites not so much but I guess that depends on game and system you're ripping from (others were able to rip sprites with it, but for other games than mine).