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How do you rip TF2 models as of 2025?
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Firstly, you need a program to open VPK files (Valve Package), these are bundles assets are kept in. Programs like GCFScape and Crowbar can do this.

Go to your TF2 installation folder, then the "tf" folder inside. The VPK files you want are the "dir" ones. Models, textures, sounds, choose the one you want.

The file formats are as follows:
  • MDL - Model format. Can be opened with the included hlmv.exe in most games or imported into Blender with an addon like SourceIO.
  • VTF - Valve Texture Format. Can be opened with programs like VTFEdit Reloaded.
  • VMF - Valve Material Format. Dictates the properties of a material, but not required for ripping assets.
  • BSP - Compiled Map Format. Can be imported into Blender using SourceIO or decompiled back into VMF (decompiled map format) to reimport back into Hammer (Source engine mapping program) using BSPSource.

Usually, models and their textures follow the same format. Like if Medic's model was at models/player/medic.mdl his textures would probably be in models/player (or a subfolder of this called medic).

Sounds are stored in the WAV format, a very widely used format.
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RE: How do you rip TF2 models as of 2025? - by LunaireKitty - 04-26-2025, 07:52 PM

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