03-16-2025, 12:21 PM
(This post was last modified: 03-16-2025, 03:21 PM by gameripper.)
(03-14-2025, 03:48 PM)StishStash Wrote: The program didn't "invent" a MIDI file. It was the same MIDI file that Game Extractor gave me when I did a full analysis of the game.
So it was part of the game after all.
(03-14-2025, 03:48 PM)StishStash Wrote: Here is all of the game's main music tracks in their original format. Go crazy. The only way I managed to directly convert them was using Audacity, and even then they had to be slowed down by about 50%. (My bad, they had to be slowed down to 25%. Most of the sound effects were around 50%-35%) More or less that same quality.
These files definitely contain PCM data, and mono unsigned 8-bit at 22050 Hz to that. If you had to slow it down, then Audacity probably incorrectly assumed the frequency rate.
Never mind, GAME RIPPER now rips this iMUS format too (converts it to RIFF WAVE which you can open in Audacity correctly without a fuzz). The ripping is done in the best quality possible (I've converted one such exported .wav to .ogg and attached it, take a look).
(03-14-2025, 03:48 PM)StishStash Wrote: And, you know what. Here's the game's .000 file for you to play around with as well.
Now we're talking! If I can reproduce it then I can fix it. There's definitely something wrong with these BMP files, ImageMagick says:
Code:
convert: insufficient image data in file `ALIFE.000@002df7a1.bmp' @ error/bmp.c/ReadBMPImage/1132.
convert: no images defined `ALIFE.000@002df7a1.png' @ error/deprecate.c/ConvertImageCommand/3368.
Code:
00000000 42 4D DC 0A │ 00 00 00 00 │ 00 00 36 04 │ 00 00 28 00 BM........6...(.
Regardless GAME RIPPER can now extract, display and convert these BMPs to PNGs just fine.
(03-14-2025, 03:48 PM)StishStash Wrote: See if you can get better results than me.
Yes, I can :-) Ripped 317 sprites in total, 742 sound effects and 15 music files.
You're welcome!