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Lufia 2 - Rise of the Sinistrals (SNES)
#19
Nah, more sheets are better and arbitrary numbers shouldn't decide when a project ends (although deadlines are important).

Therefore I just ripped all shrine maps which are not dungeons and also added Foomy Woods.

But this is really it when it comes to interesting maps to rip. Didn't think I would do so much of this game.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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RE: Lufia 2 - Rise of the Sinistrals (SNES) - by Barack Obama - 06-30-2024, 01:46 PM

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