Users browsing this thread: 1 Guest(s)
Anyone Ever Rip Sprites from Thousand Arms?
#15
Was about to give up, but I tried a bit more around and I think I got it now.

[Image: mYxpt4L.png]

So what now? If I spend the night at the hotel, nothing happens. How can I spy on the guy at night?

Technical stuff:
This is epsxe 1.7.0. The newest epsxe 2.0.5 crashes non-stop, no idea why and I don't care anymore.
RetroArch 1.17.0 Stable works after you put the BIOS file scph5501.bin into the system folder and choose Beetle PSX (without HW) as a core.
The downside: It doesn't accept epsxe quicksaves. It's somehow possible to transfer the contents of the memory card (copy mcr, rename it to exact title of the game, change file extension to srm), but I didn't try that.

Test rips:
Anyway, for this rip I used PSX-VRAM (the oldest of the three variants on romhacking).
Tutorial: https://wiki.vg-resource.com/PSX-vram

Chose mode, palette and made a screenshot:
[Image: zjqytCt.png]

Zoomed in and put the thing on a grid as a transparent selection (other tiles which fill out the 16x16 give the grid away):
[Image: yUjYeLX.png]

The cut out result:
[Image: ex1oq2O.png]

Palettes in PSX-VRAM are all over the place and this one is guesswork, since I don't have any references on screen.
Btw sprites don't have grid boxes and most sfx don't have it either. It's usally the tiles and some map effects.

Anyway, getting the sprites isn't really possible with PSX-VRAM. It just shows one frame for each character, the vast majority is about the 3D textures.
I also tried PSicture, which crashes if I try to scan the ROM.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:


Messages In This Thread
RE: Anyone Ever Rip Sprites from Thousand Arms? - by Barack Obama - 03-03-2024, 04:46 PM

Forum Jump: