02-07-2024, 01:52 PM
(This post was last modified: 02-07-2024, 02:40 PM by Aquatically404.)
(02-06-2024, 03:44 PM)soantyphalt Wrote: I downloaded the Yo-Kai watch models and tried playing around with them on unity. I noticed the jibanyan model doesn't seem to loop its animation properly and the walk/run animation looks jittery. Any idea why this is the case? I assume in the original game it ran smoothly. Anybody know what I did wrong? Idk tho, as I am not really in the field. Would be grateful for a response.
The model number of the jibanyan I am talking about is Y152000 and the animation is named y152000_p10_02501d_rnl.
If you're using blender you probably have to change the animation end frame, that should fix your not looping issue
We have 3 Yo-Kai Watch games pending now! I'm responsible for 3 of them lol. I only have one rip for Blasters and Sangokushi but hopefully after I work on 3 a bit longer I can work on those two
Also there's a lot of unused Blasters leftovers in the files of 3 which I guess they forgot to remove? Like Whismallowman who is honestly really odd to even have in 3 at all, but based on my previous statement I'm guessing they just forgot to remove him...
Also there's a lot of unused Blasters leftovers in the files of 3 which I guess they forgot to remove? Like Whismallowman who is honestly really odd to even have in 3 at all, but based on my previous statement I'm guessing they just forgot to remove him...