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Sword Art Online Last Recollection 3d Models textures in gray
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(01-31-2024, 05:50 PM)DiegoBotto2004 Wrote:
(01-31-2024, 05:45 PM)applecuckoo Wrote: Okay, so I had a look and it seems that the skin colour is in a little file named (model_name)_skin_mat.png. The actual colour of the meshes (clothes) are stored in the files that have the phrase "dif" as in "diffuse". I also see some normal files (labelled "no"). I don't know what the skin file does, but there is definitely some channel packing going on with the "mat" and "co" files. You might want to try UEViewer if you haven't. Here's a screenshot with diffuse and normals:
I have UEViewer, but i can unpack the channel in the "mat" and "co" files with this tool?

Whoops, in hindsight it should've been obvious you were using UEViewer - my experience comes from games for Nintendo platforms. Anyways, there seem to be a few clues in the 'prop' files, i.e. decimals that seem to represent RGB but only produce white. Also, channel packing is when you store non-color textures in the separate R, G and B channels of an image. You can separate them in Blender with a 'Separate RGB' node.
applecuckoo - ripper of sounds, sprites and models

Places to get help:
DYKG/VG Resource Discord - This is where most of the ripping experts on the VG Resource hang out these days, so you should probably start here. Any requests to rip stuff (i.e. "Please rip sounds/models/sprites from game X!") are only allowed here as per the rules.

ResHax forum - Another forum that is home to most of the reverse engineers who were on the old ZenHax and XenTax forums. A great place to get help for any mysterious files.

And remember, always upload example files. That way, people don't have to dig in and fetch them for you.
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RE: Sword Art Online Last Recollection 3d Models textures in gray - by applecuckoo - 02-01-2024, 01:38 AM

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