01-31-2024, 05:45 PM
(This post was last modified: 01-31-2024, 05:46 PM by applecuckoo.
Edit Reason: large image warning
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Okay, so I had a look and it seems that the skin colour is in a little file named (model_name)_skin_mat.png. The actual colour of the meshes (clothes) are stored in the files that have the phrase "dif" as in "diffuse". I also see some normal files (labelled "no"). I don't know what the skin file does, but there is definitely some channel packing going on with the "mat" and "co" files. You might want to try UEViewer if you haven't. Here's a screenshot with diffuse and normals: