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I need help with the Sprite extraction of DBZ Iainaru Son Goku Densetsu.
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Tried around, it's actually not possible to see the tile viewer during paused screen. This isn't a good thing for ripping fast games like Dragonball and makes things more complicated. You need some workarounds, if you have the nerves for it. If you can pause the game within the internal game function instead of pausing the entire emulator, that would be a different story.

What you can do:

ALT+S: activate / deactivate rewind function
Backspace: if rewind function is active, rewinds the game up to 600 frames
F9: raw screenshot

ALT+D and ALT+2 only needs to used once, after that you can simply press ALT+D to see the tile viewer.

Tried with Mednafen 1.32 Unstable (emulator) and Mednaffe 0.9.2 (GUI frontend). Both is still in development, not sure if the devs fix that.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: I need help with the Sprite extraction of DBZ Iainaru Son Goku Densetsu. - by Barack Obama - 01-30-2024, 08:30 AM

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