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I need help with the Sprite extraction of DBZ Iainaru Son Goku Densetsu.
#7
Okay, I looked into it.

How to view backgrounds and tilesets in Mednaffe
1) Press ALT+D
2) then press ALT+2
3) navigate with the arrow keys: up and down for scrolling, left and right to change between backgrounds and sprites
4) , and . are used to change palettes

Backgrounds & Sprites
[Image: ZzGM3xD.png][Image: eFmfYzd.png][Image: ci3CmhI.png]
[Image: fWS50fo.png][Image: ApRVHBr.png]

Unfortunately, the bg colour of the tile viewer eats the black outlines of the sprites. Solution: Wrong-Colour-Method
[Image: ApRVHBr.png][Image: KysEQWH.png]
With this, you get the outlines of the sprites. Of course, you need to recolour the sprites afterwards.

Disabling / enabling layers:
CTRL+1, CTRL+2, CTRL+3, etc. maybe if you have a different keyboard, it's called STRG+1, STRG+2, etc.
[Image: 9VzrNla.png]
The shadow is a nuisance, a combination of tile ripping and screenshots is maybe useful.

About quicksaves:
Select quicksave slot with 0-9
Make quicksave with F5
Load quicksave with F7

The ones above are the most important, if you want to know more about controls, Global Settings - Key Assignments in Mednaffe and the official documentation here give you more to read:
Source: https://mednafen.github.io/documentation/

Misc. (References, Ingame Appearances)
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: chocoholic


Messages In This Thread
RE: I need help with the Sprite extraction of DBZ Iainaru Son Goku Densetsu. - by Barack Obama - 01-29-2024, 12:25 AM

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