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Help on ripping sprites from a Nokia game.
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[Image: rabbid.png]
Decompress the JAR and sniff the files inside–looks like the graphics are Big Endian 8bpp linear, palettes before gfx and stored as 4-byte BGR(?). I use GGD but some people like TiledGGD.
Once there was a way to get back homeward
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RE: Help on ripping sprites from a Nokia game. - by Raccoon Sam - 01-04-2024, 04:31 PM

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