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Ripping 2D-Adventure Game - 150$ Reward
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All 2.0 files are converted correctly over here. So let's debug step-by-step to figure out where is the problem. Since you are using "HAG_TGR/0012-d-0", let use that as our base to compare the result.

Here are the converted files from my system:
https://www.mediafire.com/file/juaokarw5...11.7z/file

First, check if you get the same .IMG and .SND files, and they are the same size. If not, the problem is the TGR script. Send me the files you got along with tgrlist.txt .

Then the .SND files. To recap, you can test them individually by running
Code:
php.exe  psxtools/pc_tinytoon_snd2wav.php  SND_file...

You should get a WAV file, normally around 22,094 bytes. If it is different than mine, send me the WAV files.

Also the WAV files plays correctly on my end.


Same with .IMG files, you can also test them individually by running
Code:
php.exe  psxtools/pc_tinytoon_img2clut.php  PAL_file  IMG_file...

The PAL file is the 1024 byte one. The 32 KB one doesn't exist on 1.0 and TinyToon.

The game can change palette in middle of animation. So you'll need to follow the file order, like so
Code:
php.exe  psxtools/pc_tinytoon_img2clut.php  0.pal  1.img  2.img  3.img  4.pal  5.img  6.img  7.img...

You should get a CLUT file, a raw image. If it is different than mine, send me the CLUT files.


And finally the CLUT is convert to PNG with
Code:
php.exe  psxtools/img_clut2png.php  CLUT_file...


Hope that helps.
- Rufas
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RE: Ripping 2D-Adventure Game - 150$ Reward - by rufaswan - 06-10-2023, 08:45 AM

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