01-26-2023, 07:30 AM
Right now I'm working on a simple character selection screen. At the moment I have nothing to show as I have just a totally empty window. But I guess I can share some of my plans.
I am working on palette system right now, this is why it is taking a rather long time for me to render anything to the screen. I am also embedding the assets directly into the executable as if it was just a simple SNES ROM. So rather than loading the assets from PNGs for instance, I am looking directly at the original sprites, copying their palette color values, and copying their palette indexes into the executable in a hex format.
Regarding the character selection screen, I have a very old idea on how I want it to look like. I really love the SB4 character selection screen, and I am doing something that primarily resembles it.
![[Image: SuperBomb5SubBomberCustom.png]](https://tcrf.net/images/4/4a/SuperBomb5SubBomberCustom.png)
I am working on palette system right now, this is why it is taking a rather long time for me to render anything to the screen. I am also embedding the assets directly into the executable as if it was just a simple SNES ROM. So rather than loading the assets from PNGs for instance, I am looking directly at the original sprites, copying their palette color values, and copying their palette indexes into the executable in a hex format.
Regarding the character selection screen, I have a very old idea on how I want it to look like. I really love the SB4 character selection screen, and I am doing something that primarily resembles it.
.![[Image: battle-battle4.gif]](https://randomhoohaas.flyingomelette.com/bomb/snes-4/scr/battle-battle4.gif)
And a final thing I am using as inspiration for the character selection screen is the character customization screen that is also from SB5:![[Image: battle-battle4.gif]](https://randomhoohaas.flyingomelette.com/bomb/snes-4/scr/battle-battle4.gif)
And the SB5 selection screen is also being taken as inspiration.
![[Image: SBM5_BattleMode-SubordinateBomber.png]](https://tcrf.net/images/a/a5/SBM5_BattleMode-SubordinateBomber.png)
![[Image: SBM5_BattleMode-SubordinateBomber.png]](https://tcrf.net/images/a/a5/SBM5_BattleMode-SubordinateBomber.png)
![[Image: SuperBomb5SubBomberCustom.png]](https://tcrf.net/images/4/4a/SuperBomb5SubBomberCustom.png)
This one is a little harder to explain, but as my character selection screen gets more complete you guys will see why.
See ya! I am hoping that later this day I can have a simple sprite rendering to the screen already.
See ya! I am hoping that later this day I can have a simple sprite rendering to the screen already.