01-25-2023, 10:50 PM
(This post was last modified: 06-04-2024, 08:50 AM by Jasper7438.)
I have been submitting to the Models Resource for a few years now. The majority of my rips are character models from from Unity Engine games.
I enjoy figuring out the purpose of weird textures and vertex color channels. I like making my submission icon renders look accurate to the game they are from.
In this thread, I am going to show off my more interesting model rips.
I am going to start off with my Genshin Impact character model rips.
Hu Tao

Qiqi

Xinyan

Venti

Eremite Desert Clearwater / Jeht

Layla

These models have been pending since November, I was a bit apprehensive that they would not be approved. The Genshin Impact character models are complex, they involve custom normals, channel packed textures, shape keys, multiple materials per mesh, vertex colors, and (occasionally) multiple UV maps. Now that I know that I have been submitting them correctly, I have the confidence to continue ripping them.
I am working together another user, EvZone, to rip the Genshin Impact character models. I made the icon renders for their submissions, too.
Eula

Il Dottore (Omega Build)

Fatui Mirror Maiden

Ganyu

Candace
