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Pokemon Emerald water/sand crashing animations
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Here are some suggestions for GBA emulators:
https://www.vg-resource.com/thread-41182...#pid675335

I'm not sure if or how they can capture tiles/sprites or if layers can be toggled, but in the worst case, you could use Animget or Screenget:
https://spritedatabase.net/download
You basically open the tool, turn it on, change to the active emulator window, capture your frames, turn it off and save the captured images in a specific folder. For output, Animget uses .BMP and I think Screenget uses .PNG.

If you have problems on how to determine the tile size on the screenshots to cut the frames out, you can activate a 16x16 pixels or 8x8 pixels grid within your graphics program (only if your software supports it).
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Pokemon Emerald water/sand crashing animations - by Barack Obama - 11-21-2022, 10:31 AM

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