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Best SNES emulator for sprite ripping?
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Regarding the palettes, they can be off in terms of values and they can even change if you mess about with the color depth in an image editor. It can be a value higher or lower in tolerance or white being 255,255,255 or 248,248,248 but can also be wildly different. Know Genesis emulators with different palettes, an issue with the NES due to no right palette with everything being personal preference and even Game Boy emulators, whoever thought having just greyscale can vary so much.

It's might be the colour conversion as mentioned in BizHawk:

BizHawk Wrote:Colors can be converted from the snes 555 format to PC standard 888 in several ways

Meaning that ZSNES/SNES9X, bsnes-plus, bsnes itself along with its successor Ares, Mesen-S and BizHawk all have their ways of showing the palettes and in theory any one of those can be right.

Using the Pocky & Rocky Pocky/Sayo-chan example:
[Image: FrbrFS8gXj4W.png]

(Ares is missing a color due to no palette viewer, the colorbleed and interframe blending options had to be switched off.) As you can see the SNES9X/ZSNES palette matches RTB's rip but they are all different. The default setting on BizHawk and bsnes-plus/bsnes v115/Mesen-S are VERY close to each other with just two colours that are different but at least with BizHawk you can change to the SNES9X palette that matches the rip.

Mesen-S and Ares are mentioned here as a comparison. Mesen-S has plenty of sprite ripping tools but sadly unlike Mesen, it got abandoned at an early stage while Ares is a multiplatform emulator and already showing signs of potential in terms of accuracy (32X and N64 being highlights of recent work) but not sprite ripper friendly.
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RE: Best SNES emulator for sprite ripping? - by Yawackhary - 11-14-2022, 08:30 AM

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