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Kirby Super Star Sprite Ripping Issues
#8
This would explain why every level rip on the site is based on screenshots.
Right now, I don't see another option than using an accurate emulator like mesen-s or bsnes+ (ZSNES cuts off at least 1 pixel of the screen horizontally)
https://www.vg-resource.com/thread-41182.html
and
- screenshotting the levels / backgrounds
- assembling it on a sheet
- putting said sheet on a grid and making it loopable by erasing duplicate loops, etc.

Would be cooler just to make quicksaves and having vSNES spit out the backgrounds, but apparently this is not possible. I just tried it with the other modes and nothing came up. Intro backgrounds like the King Dedede smile from Gourmet Race seem to be unaffected, though. Could be some internal compression to make the game fit on a smaller cardridge.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Kirby Super Star Sprite Ripping Issues - by Barack Obama - 10-26-2022, 06:27 PM

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