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Kirby Super Star Sprite Ripping Issues
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I rip things by importing ZSNES quicksaves into vSNES. This gives me access to tiles, palette and what's currently on screen (MemViewer, PalViewer, SceneViewer).

Since you use a different emulator and some kind of debugger, I guess the only the thing in common would be not a quicksave, but the SRM savefile. Maybe you can upload it on mega.nz or mediafire?
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Kirby Super Star Sprite Ripping Issues - by Barack Obama - 10-26-2022, 09:03 AM

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