06-26-2022, 11:26 AM
(This post was last modified: 07-13-2022, 12:10 PM by jewelmahou.)
(07-18-2021, 12:09 PM)Pesie Wrote:(07-13-2020, 10:24 AM)DrCoeloCephalo Wrote: If anyone is still interested, a friend of a friend managed to find and download all the Blender files for the Yo-Kai available in the base game of the mobile game of Yo-Kai Watch World. This appaears to include most if not every main game Yo-Kai up to Yo-Kai Watch 3 and several of the new variants introduced in said mobile game. The game uses the same models for its 3DS titles and mobile games (with the excepetion of Sangokushi giving many of them extra clothing models and textures), so these should be the same models as far as I know.
http://www.mediafire.com/file/pe4mnpabjh...s.zip/file
did you know if there's any for yokai watch 4 either for the ps4 or switch?
I've been working with Xentax user DKDave to create a Yo-kai Watch 4 Model Exporter script for Noesis, also compatible with Waiwai Gakuen Seikatsu. He writes the script, and I supply him with model samples and test his script for compatibility. Currently, only mesh data is supported, but there are plans to look further into rigging data. Once the script is complete, Dave will make it available to download on his Xentax profile via a new forum post.
I have irl priorities to take care of, and testing every single mesh in both of the game takes a lot of time, so there's no definite release date as of yet, but I'll make sure to update everyone on significant progress.
If you really want a specific model and don't want to wait for the script to release, just let me know what you want and I can most likely get it for you. Pretty much every character model is compatible right now, with only about 2-3 problematic ones. But things like maps still need more work.
Huge thanks to Dave, as he's doing the bulk of the work here. It means a lot to the Yo-kai Watch community!
EDIT 7/8/2022:
Goldy5009 is now a tester for the script! We are still working on meshes and UVs.
EDIT 7/14/2022:
Texture support is currently being worked on as well as fixing remaining issues with meshes and UVs.