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#2
The big thing I would recommend is reorganizing your sheet into different groups. In this case I would organize the sheet by enemy type/species and further subdivide by animations. I'd leave spaces between different animations/enemy type. You may also want to play around with the box and background colors a smidge.


If you don't mind my asking, what is your end goal with this sheet? Like, what would people be able to use this sheet for? I find that having an end goal helps with knowing whether a sheet is finished or not. For example, an enemy in a platformer would need at the very least a walk cycle to be considered finished, but would probably benefit from having attack and death animations as well.

AsĀ  is, this sheet has mostly static characters. You may want to consider expanding each character in their own sprite sheet one at a time rather than trying to do them all at once.
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This sheet was rejected. - by Luigifan1115 - 05-02-2022, 12:41 PM
RE: This sheet was rejected. - by Spriter Theo - 05-02-2022, 05:47 PM
RE: This sheet was rejected. - by Luigifan1115 - 05-03-2022, 02:02 PM
RE: This sheet was rejected. - by Spriter Theo - 05-03-2022, 02:44 PM

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