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[Mobile] Sky; Children of the Light
#12
(04-04-2022, 03:23 AM)ether0x1 Wrote:
(01-17-2022, 02:24 PM)DancingTwix Wrote: No worries!!
Yeah the issue with getting product keys and the like are why I put looking into the switch one hold, and afraid to say I think I deleted it from my pc. Sorry!

Getting into the android files it's a lot easier.

Could I ask what are you loading the meshes into the level with??

Are you actually able to see and render things on the screen or something??

I must admit I'm a tad loat, more of web dev then anything so this is still all pretty new to me haha

Mesh files are compiled Ogre meshes. Sky runs on the ogre2 (ogre-next) engine, and the level.object.bins are their own format.
They have tgcl magic headers and are most likely ports from Journey with slight modifications.  Due to the fact that the meshes are compiled it is quite tricky to load them into any modelling software or edit them in any ways. What is possible however is designing your own meshes and then compiling them into ogre2 meshes to get the game to load them. This is my discord tag: Lukas#8962. Hit me up if you feel like it.

how did you get that mesh to load in blender?
i've tried using the blender2ogre plugin, but it doesn't work for me.
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RE: [Mobile] Sky; Children of the Light - by aeropteryx - 04-18-2022, 02:06 AM
RE: [Mobile] Sky; Children of the Light - by Miss - 04-04-2023, 04:55 AM

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