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Question about the bcmdl files of a game
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(02-24-2022, 09:38 AM)CreativelyNamedUser Wrote: Hopefully this will work:

1 - Run the attached .bms script with QuickBMS (https://aluigi.altervista.org/papers/quickbms.zip) to remove the headers from the files

2 - Download Kuriimu2 from https://github.com/FanTranslatorsInterna...2/releases (make sure to get the gui version)

3 - Open the app and choose Compression -> Decompress in the top

4 - Select Lz11 decompression and open the files that the script produced

5 - Select "Decompress" and you should be done! Smile

I followed the instructions, it worked until I opened it on EveryFileExplorer, Ohana3ds, and Spica. An error will appear(attached) and will either continue and you can view the textures but not the model preview or it will result in a fatal error telling that it cannot activate the GL rendering context.


Attached Files
.txt   01-error after opening.txt (Size: 1.5 KB / Downloads: 51)
.txt   02-error after accessing model preview.txt (Size: 1.15 KB / Downloads: 54)
.txt   03-error everytime model is accessed.txt (Size: 1.49 KB / Downloads: 48)
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