12-10-2021, 11:00 AM
(12-07-2021, 02:01 PM)Lilothestitch Wrote: How did you get the scaling for the BDSP Pokémon Models right? When I export them from AssetStudio, they're very small and shrunk in size.
well, i'm exporting without bones so technically i just exported them and manually put them in the correct size, i don't know if there's a way to export them with bones (if you know i'll even ask you to let me know)
Here's my workflow:
using assetstudio i'm openning the statue files (.bin)
![[Image: 1.png]](https://i.postimg.cc/65HCFYLL/1.png)
so export this mesh in .obj (left click asset > export asset)
and then, for the textures i extract the common (.bin) files:
![[Image: 2.png]](https://i.postimg.cc/cC3wYS8s/2.png)
after that, i just rescale the textures for the correct square UV shape: 512x512 mirrored texture manually:
![[Image: 3.png]](https://i.postimg.cc/QddPQ4S2/3.png)
so i open the .obj file in blender and apply the textures:
![[Image: 4.png]](https://i.postimg.cc/858Bk45J/4.png)
this statue dont have bones or vertex groups, just UV's, so i can't animate it, but using the same mesh of the X/Y 3d models, with this textures, you got the same result...