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Mario + Rabbids Kingdom Battle .sdfdata files
#15
Im just going to write all these steps, in case I forgot
Credit for Cosmic for giving me some hints and clues.

Extracting the Switch Roms
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Use Yuzu with the correct version of prod.keys and firmware and right click the game on the folder tab => click Dump romfs

Extracting sdfdata
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U can't separate sdfdata with each other, extract all the data with it's index files sdf.hoc with this edited quickbms script-edit (originally from aluigi) (thanks for cosmic giving clue about this)
https://drive.google.com/file/d/1866-_hr...sp=sharing

extract and use rename all option because some models parts are seprated but they are one and they must be merge into one, stop extracting until they start to duplicate.

Opening the Mesh file
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Use Noesis  with this python script to open the mmb file
https://forum.xentax.com/viewtopic.php?t=14374

for some specific model with Mario and Peach, there gonna be a two file, one is the header starts with "MMB" thats the header, the other one is some stuff with faces offset,etc. copy the other one offset into the header one and save as another .mmb, open them up with noesis script.

Extracting the Texture
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Cosmic said use SwitchToolbox https://github.com/KillzXGaming/Switch-Toolbox, extract image from sdfdoc to png.
[Image: unknown.png]

Extracting the model
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Extract from noesis to blender to fbx, with -fbxnewexport command and open in Blender and assign the texture

Thanks for Cosmic and Shy for helping
Some issues worth mentioning : in game rig bones are glitchy and some normals seems not appear right

[Image: unknown.png]
~Snowcherry
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RE: Mario + Rabbids Kingdom Battle .sdfdata files - by mikoamoy12 - 07-10-2021, 08:00 AM

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