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Help ripping Xenoblade 1 (Wii) Maps
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(02-19-2021, 08:45 PM)Sir Teatei Moonlight Wrote: What's probably happening is that the grass and the rocks need different UV maps, which are layering different textures across each other.

Also if you figure out how to get the sub-models that are hidden at a distance, that'd be rad, because I don't think anyone else has yet.

Can you please clarify what you mean by that? Obviously their UV maps are wrong, but I'm not sure what that has to do with layering different textures across each other...

Also, if you're talking about the objects that are loaded separately from the map model, I'm pretty sure they have an archive of their own, but I'm not sure if I have the patience to stich them to their respective map models. Not even sure I know the area/objects' layouts well enough to accomplish that, lol
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RE: Help ripping Xenoblade 1 (Wii) Maps - by Untitled-1 - 02-19-2021, 09:54 PM

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