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Ripping sprites for the switch
#2
I have it for PC, the assets are inside a single .DAT file and the game itself was made with Construct Classic. Never heard of that engine before, so it might be pretty difficult.

Edit:
I was able to extract .OGG and .WAV files from the Assets.DAT, using the tools find_anime and find_common.

Edit2:
Westside Media Extractor also just rips .OGG and .WAV files.

Edit3:
Bitmap Ripper got me 3732 image files, but they were .JPG and not viewable by windows explorer or my graphics software.

Edit4:
X-Ripper brought me .OGG and .WAV files, again. Also some .TGA document files which I could open with Libre Office, but in the end they were useless.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Ripping sprites for the switch - by Evan.F - 04-12-2020, 06:50 AM
RE: Ripping sprites for the switch - by Barack Obama - 04-12-2020, 08:53 AM
RE: Ripping sprites for the switch - by Evan.F - 04-13-2020, 11:25 AM
RE: Ripping sprites for the switch - by Evan.F - 04-14-2020, 06:23 AM
RE: Ripping sprites for the switch - by Evan.F - 04-14-2020, 10:04 AM
RE: Ripping sprites for the switch - by Evan.F - 04-15-2020, 05:43 AM
RE: Ripping sprites for the switch - by Evan.F - 04-18-2020, 12:29 PM
RE: Ripping sprites for the switch - by Petie - 04-18-2020, 04:24 PM
RE: Ripping sprites for the switch - by Veranek - 04-25-2020, 02:36 PM
RE: Ripping sprites for the switch - by Evan.F - 05-09-2020, 07:32 AM

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