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Super Smash Bros. Ultimate Ripping Project
(07-20-2019, 04:54 AM)ninetalescommander Wrote:
(07-19-2019, 07:35 PM)rjc9000 Wrote: Hi, I'm a bit stuck with assigning textures in Blender.
I chose Marth for my first project and I have been following VirtualTurtle's Youtube tutorial for the past few hours on how to get the model. (Btw, thank you VirtualTurtle for that tutorial, it is a godsend for a complete n00b).

The one big thing that is stumping me is Marth's cape: I applied the image texture to the Principled BSDF and Material Out, but the cape is entirely red rather than the red inside and blue outside.

[img=1000x500] https://media.discordapp.net/attachments...height=677[/img]

Any advice on how to get the cape to match the correct coloring?
Thanks in advance.

Try this; Select the cape and then press tab to go into edit mode. Then press "Alt" and "S" and then use the up and down arrow keys to increase and decrease the size. This should properly align them.

Thanks, that worked like a charm! 
Still need more help though.

How would I reduce the size of the eyebrows without making them disappear entirely? I tried using the Shrink Flatten tool on the eyebrows, but I could never downscale the eyebrows without completely eliminating them.

[Image: eyebrowhelp.jpg?width=1442&height=619]

The texture for Marth's mouth seems to be shooting out the back of his neck. How would I fix this?

[Image: mouthneck.jpg]

Lastly, is Marth's skin supposed to look somewhat pale in Blender? I tried to adjust it as best as I could, but I feel like Marth's skin is a little off color.

Thanks in advance.


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RE: Super Smash Bros. Ultimate Ripping Project - by rjc9000 - 07-20-2019, 04:06 PM

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