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Extracting sounds from Nintendo Switch .bfsar and .bfgrp
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(05-30-2018, 05:25 AM)Qw2 Wrote: After looking at the files again, I figured out the solution myself. All I had to do was extract the bfwar and then the bfwav files from the bfsar/bfgrp. The Wii U plugins for VGMToolbox work if the endian is changed for both plugins (Search String: FEFF -> FFFE & Endianess: Big -> Little). From there it was very straight-forward.

The way you extracted them no longer works for me. I've changed the Search String to FEFF and the Endianess to Little in VGMToolbox, and it says "complete" but ultimately it doesn't do anything. It's supposed to make a "cut" folder with the extracted files inside. (I'm using https://gbatemp.net/threads/tutorial-how...-8.478691/ as a reference here.)

Do you know how I could work around this? I've checked to see if my bfsar is corrupted/broken and it isn't. I also don't know what to do with bfgrp files, same with .cgrp files (for 3DS)
I'm a high quality ripper by the way, which is why I'm doing this.
A reply giving more inside would be cool, thanks.
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RE: Extracting sounds from Nintendo Switch .bfsar and .bfgrp - by tori - 04-27-2019, 08:14 AM

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