01-01-2018, 07:33 PM
(This post was last modified: 01-01-2018, 08:44 PM by Friedslick6.)
Every texture need to be flipped vertically, like this sign for Maru Station:
![[Image: O6OPbP1.png]](https://i.imgur.com/O6OPbP1.png)
The model is also missing vertex colouring (which is only supported by the DAE model format), something which is very apparent when comparing model renders to screenshots:
![[Image: Neotokyo.jpg]](http://vignette1.wikia.nocookie.net/timesplitters/images/0/06/Neotokyo.jpg)
Also, set each material's entries to the following:
This keeps the materials neutral and matte.
I'd say keep the original unmodified mesh despite Z-fighting, but I have a bias towards accurate archival.
![[Image: O6OPbP1.png]](https://i.imgur.com/O6OPbP1.png)
The model is also missing vertex colouring (which is only supported by the DAE model format), something which is very apparent when comparing model renders to screenshots:
![[Image: Neotokyo.jpg]](http://vignette1.wikia.nocookie.net/timesplitters/images/0/06/Neotokyo.jpg)
Also, set each material's entries to the following:
Code:
Kd 0.5 0.5 0.5
Ks 0 0 0
Ns 0
This keeps the materials neutral and matte.
I'd say keep the original unmodified mesh despite Z-fighting, but I have a bias towards accurate archival.