09-23-2017, 07:07 PM
(09-23-2017, 11:56 AM)Deathbringer Wrote: Half the time it's easier to make a savestate of an area and checking the WRAM in VSNES. Don't know if there is any SNES decompressors available.
This would be feasible for me, if it wasn't for the fact that this game is just way too hard. Even with pro action replay codes enabled and the difficulty set to "Easy", it's still hard. It also doesn't help that there's no level select or level skip codes for this version of the game (At least, not any I could find via Google).
This is why I was asking if there's a way to decompress the game's graphics; so I work around the game's unfair difficulty when trying to rip enemy sprites.
I will say this though: The savestate method has gotten me to rip the enemies from the first parts of Levels 1, 3, and 4 as well as all the enemies of Level 2 (That one just uses the same enemies throughout the entirety of the stage).