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PSX Alundra massive rip in .png with transparency (450+ sheets) and cut items
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Everytime you make a find, add the correct palette to all elements and submit it in small chunks or else you make the same mistake as I did years ago. If you take a look at the Alundra section, me and Tantrix submitted almost everything in it. A good portion of our old rips is garbage because some palettes are wrong and sheets are incomplete because you need to play the game, get context from the things you see and check if anything is missing.

You just linked a bunch of garbled mess from the VRAM and want people to figure out if there are any correct palettes despite they have never played the game or can't remember because the game is so big. And yes, nearly every VRAM sprite/tileset bunch in Alundra needs more than one palette, because single elements might have different colours. This also applies to pretty much all PSX games.

This gets even more interesting when tiles/sprites have different palettes which are not obviously false-coloured, but MIGHT fit. And when you have like 5 or 6 of them, how do you want other people to apply the fitting palettes? As said before, you need to play the game, make savestates to go back if neccessary and look at the stuff you rip before you can do anything.
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RE: PSX Alundra massive rip in .png with transparency (450+ sheets) and cut items - by Davy Jones - 12-17-2016, 08:14 AM

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