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Help me improve these human enemy battle sprites
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I made a few other attempts at human characters that turned out better.  

I neglected to mention that I used a poseable model to make those friar sprites. I actually posed it, took a picture and traced it. And it looks like that was not a good method.

Here I made a character from tracing the model. Then I tried it again, this time drawing the character using the model only as a reference. Then scanning the drawing, shrinking it and tracing that to use as the sprite.

http://pasteboard.co/srjcQvHX.png

I think you'll agree that the bottom version looks better. Tracing the model made it too skinny and weird.

So I tried that method again on these soldiers. Using the model as a reference, sketching them, scanning them and then making the sprites. The drawings become almost unrecognizable when it the size is reduced but it still works out.

http://pasteboard.co/swd6WcJk.png

The top row are my drawings. The second row is how bad they look when resized. The third row are the resulting sprites. Off to the right are their actual sizes.

These look pretty okay. Would appreciate any feedback though.
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RE: Help me improve these human enemy battle sprites - by DapperDave - 11-20-2016, 11:11 PM

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