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Bleach Fighting Sprites
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(10-11-2016, 09:10 AM)Skyla Doragono Wrote: Either way, that's a pretty slow way to do it; the game is very long, and there are a lot of characters, some of which are easily missable.  It'll be much more efficient to figure out why these CPKs aren't extracting while others did.

Yeah, it's fairly slow, which is why I brought up the number of units and things in the first place. CPK's would definitely be a more quick method, but this is ultimately better than nothing. You mentioned the game is long though, so it's probably not worth the time to play through it and rip it with GLintercept.


(10-11-2016, 08:49 AM)Davy Jones Wrote: Don't expect miracles, though, as I wasn't able to get Black Sigil: Blade of the Exiled (DS) to work with it. It could be the game itself which doesn't like the tool, but I haven't tested it on any other DS game so I'm not sure.

It only works on games which put their graphics on the 3D layer. That would be my guess as to why it didn't work on Sigil. My rule of thumb is if it can't be found in the Tile Viewer, it can be obtained with GLintercept (and vice versa). Thanks for posting that thread though! Much appreciated!
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Messages In This Thread
Bleach Fighting Sprites - by Skyla Doragono - 10-02-2016, 06:58 PM
RE: Bleach Fighting Sprites - by Skyla Doragono - 10-05-2016, 10:23 AM
RE: Bleach Fighting Sprites - by Skyla Doragono - 10-10-2016, 08:53 PM
RE: Bleach Fighting Sprites - by Kramlack - 10-10-2016, 09:59 PM
RE: Bleach Fighting Sprites - by Skyla Doragono - 10-10-2016, 10:15 PM
RE: Bleach Fighting Sprites - by Davy Jones - 10-11-2016, 08:49 AM
RE: Bleach Fighting Sprites - by Skyla Doragono - 10-11-2016, 09:10 AM
RE: Bleach Fighting Sprites - by Kramlack - 10-11-2016, 09:35 AM
RE: Bleach Fighting Sprites - by Skyla Doragono - 10-11-2016, 10:01 AM

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