After reading more about indexpaint techniques, I found this @ 2dwillneverdie.com:
This is Contra 3's sprite. Notice how the indexpaint source is very big compared to the original sprite. Also, notice how sharp the strokes are, with more emphasis on the blobs of light and shadow. This source is then shrunk, and run into an index palette with the Color Table. The result (end sprite) is very close to the original (the first sprite, at the left), but even then it's still not as detailed. This must be fixed with hand-placed pixels.
it probably could help with the way you make sprites - bur I still feel that for small sprites, making them directly with the hand is faster and since you're placing them yourself, you won't be surprised by any algorithm photoshop might use for blurs and colors.
http://2dwillneverdie.com/tutorial/fix-m...-volume-3/
this is the link for the tutorial. I suggest reading them all, even for fun, It'll open your eyes to how you approach pixelart as a medium.
This is Contra 3's sprite. Notice how the indexpaint source is very big compared to the original sprite. Also, notice how sharp the strokes are, with more emphasis on the blobs of light and shadow. This source is then shrunk, and run into an index palette with the Color Table. The result (end sprite) is very close to the original (the first sprite, at the left), but even then it's still not as detailed. This must be fixed with hand-placed pixels.
it probably could help with the way you make sprites - bur I still feel that for small sprites, making them directly with the hand is faster and since you're placing them yourself, you won't be surprised by any algorithm photoshop might use for blurs and colors.
http://2dwillneverdie.com/tutorial/fix-m...-volume-3/
this is the link for the tutorial. I suggest reading them all, even for fun, It'll open your eyes to how you approach pixelart as a medium.