Users browsing this thread: 1 Guest(s)
Is there an easier way to rip from Flash games?
#13
it loads resources-on demand
i selected those characters, so that's what i got

lemme see if any of the .xml's may be a full filemap...

alright...

http://cdn.flash.games235.com/gf/publish...08d0553da8

this is the main config
example:
<chunk id="preload"><pack>preload</pack></chunk>
so, the game intenrally id's this as 'preload' and finds a folder in assets called 'preload'
what i'm NOT finding is any sort of way the game is determining the filenames to load.
that, or as the comment explains, the game is actually able to load the entire folder due to special permission settings.

oh, ok, try this:
http://cdn.flash.games235.com/gf/publish...universal/

type in
http://cdn.flash.games235.com/gf/publish...sh/assets/
and then something encased in one of the <pack tags> (like initial_universal)
They either are bad at security or don't give a damn, as my friend commented
i also asked, it is possible to query that using automated scripts, so you probably can then use that data to create an automatic downloader.
I can't, IDK if you can, so maybe someone else can help?

gl!

(you also may manually dl each file)
Reply
Thanked by:


Messages In This Thread
RE: Is there an easier way to rip from Flash games? - by DarkGrievous7145 - 07-19-2016, 07:14 PM

Forum Jump: