06-05-2016, 01:51 AM
(This post was last modified: 06-05-2016, 01:56 AM by Struggleton!.)
(06-05-2016, 12:57 AM)Ploaj Wrote: Flipping the UVs helped with the texturing issue, but I still don't understand what's going on with the... shading...?
It even does it in Blender.
May I ask what version of Noesis you used?
If I export as an OBJ and convert to DAE with Noesis everything is fine, but OBJ files can't hold the skeletal information.
I also noticed trying to do OBJ to SMD with Noesis gives a very buggy result. Maybe my Noesis is glitched or something.
I'm using the newest version of Noesis, 4.177. I can upload it, if needed That shading issue is odd; It only happens in the DAE file you uploaded, but not in the OBJ file. EDIT: I think it's because the DAE has it's Specular Level/Power and Glossiness up way high, causing that weird shading error.
Without Spec/Gloss
![[Image: 5a7650f45534409fac163d0304166c9f.png]](http://image.prntscr.com/image/5a7650f45534409fac163d0304166c9f.png)
With Spec/Gloss
![[Image: 9ef3b86dcd774caead6c81299f050daa.png]](http://image.prntscr.com/image/9ef3b86dcd774caead6c81299f050daa.png)