05-01-2016, 12:23 AM
It's been a long time since I've touched anything related to this, but I got the urge to do a bit of an upgrade to the arenas.
![[Image: 9nxVzJE.png]](http://i.imgur.com/9nxVzJE.png)
Starting off, a draft of what a beach level could look like (with the old layout of the bg intact)
Below: a version with the new perspective applied. I figured that since the arenas would be largely static, they could be a bit more tailor-made
![[Image: tXdXd1U.png]](http://i.imgur.com/tXdXd1U.png)
The crabs and palmtrees would be present as stage hazards/obstacles. If one comes into contact with one of the crabs (maybe they'll chase after anyone nearby within a radius) the crab will latch on and interrupt movement and other actions with a pinch unless shaken off somehow.
Being knocked into a Palm tree will dislodge coconuts that'll temporarily dizzy the hapless victim. There would also be a chance of the palm tree dropping a random item or even a crab.
![[Image: 9nxVzJE.png]](http://i.imgur.com/9nxVzJE.png)
Starting off, a draft of what a beach level could look like (with the old layout of the bg intact)
Below: a version with the new perspective applied. I figured that since the arenas would be largely static, they could be a bit more tailor-made
![[Image: tXdXd1U.png]](http://i.imgur.com/tXdXd1U.png)
The crabs and palmtrees would be present as stage hazards/obstacles. If one comes into contact with one of the crabs (maybe they'll chase after anyone nearby within a radius) the crab will latch on and interrupt movement and other actions with a pinch unless shaken off somehow.
Being knocked into a Palm tree will dislodge coconuts that'll temporarily dizzy the hapless victim. There would also be a chance of the palm tree dropping a random item or even a crab.