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2D Zelda Higher Resolution Community Project
#35
(04-23-2016, 12:58 PM)Koh Wrote: I disagree; above all else, the sprite's features should be able to be made out from regular distance, instead of having to either zoom in or get closer to the screen.  The sprite is a representation, after all, so it shouldn't look like a garbage dump of pixels moving across the screen.  If you're going to accentuate detail in higher resolution, the use of antialiasing and shading is what helps the most.
[Image: UVECnsd.png]
I accentuated his eyes just by adding two green pixels near the top corners of both sides.  That's it; extra shading to the face to shape it out a bit more into the chibi head style like before, two green pixels to show his parted hair, and more black pixels to represent the sideburns.  A mouth isn't necessary at all here; adding one doesn't help with identifying a face, it's more for identifying expression.  Which is why in these 2D games, the mouth only shows up where expression plays an important role:  Attacking, holding up items, falling down and screaming, etc.  Otherwise, it can just not exist and be fine, keeping the neutral expression.
I'm very confused, you say you disagree, but you then pulled out things I never said. "the sprite's features should be able to be made out from regular distance, instead of having to either zoom in or get closer to the screen." I've never said anything so stupid. Infact due to the original just being a x2 Link sprite without added details, it honestly felt like a zoom in of it but of worse quality, as parts that were on the x1 scale that created certain illusions were now gone due to the rescale of it.

The complaint was you didn't add anything to the scaled up sprite originally and it looked downright awful, and hurt it's own readability. The attempts done prior by Valo and I weren't "IT SHOULD BE DONE EXACTLY LIKE THIS" just that you should be doing it. There are multiple different ways it could have been done. Don't like a mouth? don't add one on yours. Don't like the way of handling eyes I attempted? do it differently. And now you've done exactly what should have been done from the start and what we had an issue with. And did it (by my standards" better than the other attempts. Since it does look like a properly revamped LA sprite. It was starting to look more like you were being defensive about it for no reason.

Just remember in the future, too little detail hurts readability as bad as too much detail. It initially had too little detail to make out what anything was without the prior knowledge of the character and original sprite.
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Thanked by: Koh, Valo


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RE: 2D Zelda Higher Resolution Community Project - by -Ash- - 04-23-2016, 01:45 PM

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