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2D Zelda Higher Resolution Community Project
#9
Cleaned up his ears and tried fixing his chin a bit.
[Image: EFCEw0H.png] [Image: y2HH7Of.gif]

I should mention that another one of the reasons I'm staying close to the original, besides the addition of extra detail making it look awkward on such a simple sprite, is to give off the enhanced PC version vibe from the days of old. You know, how games that also got DOS or Windows ports when they were also available on the older systems; the graphics were at a x2 resolution compared to their console/arcade counter parts, but were mostly the same, just finer looking. For example, compare the title screens of the Arcade/Megadrive version of Puyo Puyo Tsu, to the Windows Version.

[Image: Puyo_Puyo_Tsuu_(Arcade)-title.png] [Image: pp2-title.png]

They didn't add any extra details, they just cleaned up the existing ones and made the title look finer overall.

Same for the ingame graphics.
[Image: pp2-harpy.png]

That's the sort of approach I want to take with my own high res graphics, so it can still feel like the original, but not feel so boxy and stout, lol.
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RE: 2D Zelda Higher Resolution Community Project - by Koh - 04-16-2016, 09:50 AM

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