04-11-2016, 08:43 PM
(This post was last modified: 04-11-2016, 08:44 PM by Hiynastrike.)
(04-10-2016, 01:42 PM)Benny The Miraj Wrote: Apparently people who think making games with anthros in them is a waste because "not enough people wouldn't hate it just for staring anthros" beg to differ.
the ultimate division in what makes a quality "Funny Animal" and a strange "Furry" is design
take a look at Mickey Mouse
![[Image: Mickey_Mouse.png]](https://upload.wikimedia.org/wikipedia/en/d/d4/Mickey_Mouse.png)
you wouldn't consider Mickey Mouse a furry because of how anatomically incorrect he is, he's designed to entertain
![[Image: latest?cb=20080919234913]](http://vignette3.wikia.nocookie.net/donkeykong/images/2/28/Donkey_Kong.jpg/revision/latest?cb=20080919234913)
while Donkey Kong may be musclebound, he looks effectively like what gorillas look like in life
![[Image: latest?cb=20140120013447]](http://vignette1.wikia.nocookie.net/vsbattles/images/7/71/Banjo_and_Kazooie.jpg/revision/latest?cb=20140120013447)
Banjo is the same way, but his design looks smooth, not chiseled or defined even though he's muscular
Here's where it gets weird...
![[Image: maxresdefault.jpg]](https://i.ytimg.com/vi/JZMeJrVw6xw/maxresdefault.jpg)
acceptable ends where reality begins, if an anthropomorphic character looks like a human with an animal's head then it becomes too relatable and it's not something an audience wants to subject itself to.
![[Image: furries-costume.jpg]](http://www.furryfandom.info/img/furries-costume.jpg)
this is effectively much like the uncanny valley, humans stop seeing a funny animal and start seeing a furry, a cringe worthy extension of a human rather than a funny/cute creation