That guy's stuff is what I used for the running. Thing is, the biped running cycle comes in 12 frames, so when I tried to cut it down to 8, it stuck weirdly, but 6 seems too choppy. I probably won't make the switch anyway, though, because that leg example looks like sort of a mix between plantigrade and digitgrade traits, but that's mainly because it's trying to fit around a human leg, but I haven't seen anyone do Lucario anatomy sheets or anything like that, so it's all I've had to go by.
In the meantime, I've got some morphball sprites.
![[Image: Tb98zME.gif]](http://i.imgur.com/Tb98zME.gif)
I've had the idea for Midi to have a morphball-like ability for a long time, and originally, it was just him curling up so tight that he was pretty much ball-shaped, but his tail would go all around him, and he was pretty much just a circle of brown, so I changed it so he would have an actual metal ball he would roll in. I call it the pillbug armor. Two versions, one being made of icy colors, and the other being colors that resemble Midi's clothes. A couple ideas, as you can see, are a transparent window instead of a spinning light that show Midi smooshed up inside.
In the meantime, I've got some morphball sprites.

![[Image: wP2t2S7.png]](http://i.imgur.com/wP2t2S7.png)
![[Image: Tb98zME.gif]](http://i.imgur.com/Tb98zME.gif)
I've had the idea for Midi to have a morphball-like ability for a long time, and originally, it was just him curling up so tight that he was pretty much ball-shaped, but his tail would go all around him, and he was pretty much just a circle of brown, so I changed it so he would have an actual metal ball he would roll in. I call it the pillbug armor. Two versions, one being made of icy colors, and the other being colors that resemble Midi's clothes. A couple ideas, as you can see, are a transparent window instead of a spinning light that show Midi smooshed up inside.