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Ripping models from Castlevania Judgment
#40
I recommend exporting it as .DAE because the main website won't accept it if you don't. The reason being, .DAE has bones so you can pose the model while .OBJ has no bones and is literally just the model. (So if you want animations to work, should you rip them, you'll need to export your model with bones.) I haven't tried editing the textures of a .OBJ with that method so I can't speak for it, but you could always fix it in the .DAE, open it in Blender, and export it as .OBJ.

As far as fixing textures goes, you probably know how but I stuck it all in a spoiler just in case.
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RE: Ripping models from Castlevania Judgment - by josh98 - 03-20-2016, 12:11 PM

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